![]() I want to get something in for that so that I have the intro flow roughed out and I can start to better figure out pacing. Since last time I started doing some work on a temporary tutorial. Definitely bookmarking both those links by the way, thanks! So far LICEcap's been doing pretty good for me so I'll probably just stick with that for the time being. I wonder if this is a rounding error that could be fixed by setting the last bit in each channel to zero (so making it 7 bits per channel) before conversion.Īh possibly, though that isn't something I really know how to do. The pixel movement isn't detectable to the bare eye but it IS detectable for my main gif recorder, gifcam. Again, this happens even if the component shouldn't be doing anything so I don't think there's much I can do without diving into their code itself. This is only possible to get rid of (as far as I can tell) if you completely disable the component. There's some aspect of the new stack that causes swimming pixels, even if every single effect is off. The larger issue with this post processing update, however, was a little more insidious. Certain things, like color grading, I had to completely re-do as the fields weren't 1:1 between versions. They changed some pretty major aspects of this so it wasn't super straightforward. The biggest change here was that I upgraded the unity post processing stack from V1 to V2. I hadn't done many asset upgrades for a long time so this was needed. This took a bit longer than I'd have liked but I'm happy to report that it's now all smoothly up to date. Pretty solid now, though!Īfter this I spent a few days upgrading unity to the latest version along with every 3rd party asset I had integrated. I'd done work to fix this in the past but had missed the physics joint between the main visual dog mesh and the actual colliding dog mesh. Basically I store joint offsets on load, check against them regularly, and snap joints back to their default positions if things get past a certain tolerance. After that, byzanz will startīyzanz-record -verbose -delay=0 $ -duration=$D "$FOLDER/byzanz-record-region-$TIME.I've talked about the idea here before. #!/bin/bashĪRGUMENTS=$(xrectsel "-x=%x -y=%y -width=%w -height=%h") || exit -1Įcho Delaying $DELAY seconds. ![]() (If it protests there is no makefile, run. ![]() Clone the repository and run make to get the executable. If Default recording duration 10s to /tmp/recorded.gifīyzanz-record -verbose -delay=0 -x=$X -y=$Y -width=$W -height=$H $Dĭependency: xrectsel from xrectsel. Paplay /usr/share/sounds/KDE-Im-Irc-Event.ogg & # Sound notification to let one know when recording is about to start (and ends) See man byzanz-record or byzanz-record -help for more details. The -c flag tells byzanz to also include the cursor in the screencast. I included the -c flag in byzanz-record-window to illustrate that any arguments to my shell script are appended to byzanz-record itself. ![]() ![]() After 30 seconds (that's the meaning of 30 in step 1), byzanz ends.After the beep (defined in the beep function), byzanz will start.Wait 10 seconds (hard-coded in $DELAY), in which you prepare for recording.Go to the window (alt-tab) you want to capture.Run byzanz-record-window 30 -c output.gif.Here's an example on using the first script to make a screencast of a specific window. Save one/all of the following two scripts in a folder within your $PATH. The colours may be off in some cases, but the file size makes up for it. Thanks Bruno Pereira for introducing me to byzanz! It's quite useful for creating GIF animations. byzanz-record-region - To select a part of the screen for recording.byzanz-record-window - To select a window for recording.This answer contains three shell scripts: ![]()
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